Oh my god, this is sexy. Love the surfacing, materials, and lighting. Very interesting loops and surface deformations. A very unique and sleek object. Have you ever attempted to model high genus shapes like this directly in 3dsMax yet? There's a few very handy maxscripts that allow for self-connecting, looped bridge extrusions like Topmod can do. Topmod still does this type of bridge operation far more efficiently, but the maxscript I have been using for many of my high genus shape modeling provides a lot more control over the direction and curvature of the bridge, because it lets you use a spline as the bridge path, which you can edit any way you like before extruding. Let me know if you ever decide to give it a try. Excellent work here.
Thank you! I sometimes transfer models back and forth between 3ds max and topmod in order to use operations not available in one program alone, but I'm very interested in your techniques of modeling in max which has yielded amazingly unique results. I'd love to give it a try.
There really isn't much you can't do directly in Max that can be done in Topmod, except if you intend to model for 3D printing, in which case Topmod is automatically configured for that kind of precision. Otherwise, just for visual aesthetics or animation, etc., Max can do the same operations Topmod can, but needs the assistance of Maxscript for some of it. Mainly, you need a maxscript plugin called Super Poly Bridge to duplicate the function of the Add Handle with Shape Interpolation Mode operations in Topmod. It's still not as easy to do, and requires some fumbling with the spline path before you get the exact bridge loop you may want, but in the end, it's even more controlable. I've tried Topmod in the past when I was working in Wings3D for modeling. I was really happy to see I wouldn't need it once I moved on to Max. I'm sure if you are really used to Topmod, however, you will probably still want to use it just for speed sake and familiarity.