This is, I think, the best glass render I've ever done, or at least it's my personal favorite. I used all the techniques I have learned over the last few months in the production of this image. It's no secret that I am a huge fan of Divineerrors glass renders, and I have been trying to replicate the effects he has achived in his work. This has been no easy task, as the render engine I use (Brazil r/s) operates in a very different way than Mental Ray, so I have had to spend a long
time trying to find ways of getting the same look, but using completely different methods.
For this image, I used the Brazil Glass shader, and set the colour to a dark blue colour. I used a global illumination hdri skylight to light the scene, in conjunction with 2 self-illuminating cubes to light and generate the striking highlights on the surface of the glass. I used a very dark and highly glossy Brazil Advanced material on the floor with a falloff map set for fresnel reflections, this ensured that a lot of the light being emited from the global skylight wasn't reflected back up onto the glass, and provided some nice looking reflections for the objects above.
For the self-illuminating cubes, I used a Brazil Advanced material with the Ambiant, Diffuse, and Luminosity settings all set to pure white, and the Kd set to 12.
As for the render settings, I set the sample rate to Min 1 Max 2, and set the View Rate at 33, and the sec rate at 20. All direct and indirect illumination is enabled, and all other settings are standard. I could have further increased the view and sec rates to get a super, super
sharp image, but I didn't feel like waiting around for a couple of extra hours for a tiny increase in quality that no-one cares about. For further detail on my render setup process, refer to my Brazil Rendering tutorial: [link]
Any questions on specific areas of my renders can be directed towards my forum thread on the subject: [link]