Very cool... three indepenent, but interlocking shapes, I think... I'm still trying to get my mind around it right now. The smooth white seems a little bit Apple-esque but it is interesting. If you do another version, a different background colour could be cool. But don't count that as a criticism... just an idea.
-1 for lack of shine, +1 for using color in the backdrop, +1 for leaving it a little grainy, +1,000,000 for the best topmod model I've seen yet by anybody in the history of all of everythingness... This brings your total score to 1,000,001 FTW.
Just kidding about the shiny, BTW. I couldn't care less about a render's shininess. I just like to poke fun at how many people exalt how shiny your renders are.
I've got a question. I can see that those are 3 different tetrahedrons + handles (shape int.) + rind modeling? But what about "bending, twisting, breaking", i doubt You achieved it in topmod. Where they made in 3ds?
Mad geometry! I was also going to point out the noise. I agree that noise can enhance the image. It might have been exacerbated by increasing contrasts in photoshop afterwards(?). I would experiment with a separate clean and a noisy render and overlayer them letting the noise shine through only in parts where i wanted it, and having the ability to exclude the noise from the contrast correction... And i would want to find a more innovative way for the ground floor reflection. Personally, i might prefer a more subtle, paler bw reflection. It is pretty close to perfect.
FINE!!! I'm re-rendering it now because of all the people complaining about the noise. It's gonna have pretty much no noise by the time I finish with it.
Also, the model seems to be rather popular, so it's just gonna be the white model against a black background. I have already been experimenting with the reflection before I saw your comment, I have settled on a simple black and white reflection. It's quite striking against a jet black bg, quite striking indeed!
PURPLE BEGONE!!!! (in a few hours when it finishes rendering)
It'd loose its charm if it had a perfectly clean flat computerised look. It's for that reason I moved from vray to maxwell. Some images will be cleaner than others, but the important thing is that it's an artistic choice.