Excellent work on discovering some great tessellation patterns in these spheres, and doing a really cool design with them. I'm working on another Spherical Anthology scene, and have been racking my brain, and the retoplogy tools, to uncover some unusual and cool looking patterns from spherical shapes. I'm finding a lot of complexity in remeshing icosaspheres and spherified cubes, but I don't believe the tessellations derived from edge cutting and vertice truncation are limitless. If you have any unique ideas for creating some cool tessellations from remeshing a sphere, let me know. I'm ready to turn to paneling patterns on the surfaces soon, because I'm out of ideas.
It's hard for me to offer any advice without seeing what you've tried, but one of my fave techniques is to layer tesselations on top of each other and have them react off each other to form complex patterns. That's how I did stuff like this: [link]
Can you explain the process of how you layer the tessellations? I'm only working in 3dsmax, I don't have topmod or anything at this point, so my workflow is exclusive to Max right now. Do you mean simply adding adding topological subdivision modifiers one after the other in the stack, or...?